This ( drawline) is the only way? Oo.– Building the GUI/UI is *too painful*.i guess have to make GUI builder/editor first, unless there are some in store?Image#2: first tests, can see the texture in scene/game view also (if its already assigned to some material) – live previews after save! (some errors appear when pressing play, editorwindow gets reseted?)Image#3: Flood fill works, also Loading, Saving, Save copy, Clear. This tool is used so much when creating pixel art especially when the artist is trying to get all the pixels.I have tried these free ones already, but none of them really has all the necessary features in one, or they are just not user friendly enough.Current features of “UniPixel” (working name)– Can draw with 3 mouse buttons (right click to erase!)– Canvas background grid, with adjustable light and dark colors– Somekind of settings? (for grid colors, image size, filename?)– Problem: If you save image with File.WriteAllBytes(), how do you know when saving is done and file is ready (without sleeping / looping)? (because you would need to set image import settings to filtermode.point, but it will try too early.) ** For now, using loop with try catch.– Problem: Drawing lines in EditorWindow.
0 Comments
Leave a Reply. |